1. Cooper
A.
Reimann
R.
Cronin
D.
& Noessel
C. (2014). About Face: The Essentials of Interaction Design (4th ed.). Wiley.
Reference: Chapter 3
"Modeling Users: Personas and Goals
" pp. 55-78. This foundational text explains that personas are created to understand user goals and needs (supporting A) and to serve as the main characters in design scenarios
which helps in formulating and testing value propositions (supporting B).
2. Gothelf
J.
& Seiden
J. (2016). Lean UX: Designing Great Products with Agile Teams (2nd ed.). O'Reilly Media.
Reference: Chapter 5
"Hypotheses
" pp. 71-86. The authors describe how personas are used to frame a hypothesis statement: "We believe that [building this feature] for [these personas] will achieve [this outcome]." This directly links personas to the formulation of value hypotheses (supporting B).
3. Miaskiewicz
T.
& Kozar
K. A. (2011). Personas and user-centered design: How can personas benefit a design process? Design Studies
32(5)
417-430.
Reference: Section 3
"Benefits of Personas
" p. 421. The paper discusses how personas help teams maintain a focus on the target market. By representing specific segments
they aid in strategic thinking about market fit and potential (supporting C). DOI: https://doi.org/10.1016/j.destud.2011.03.003
4. Chapman
C. N.
& Milham
R. P. (2006). The personas' new clothes: Methodological and practical arguments against a popular method. Proceedings of the Human Factors and Ergonomics Society Annual Meeting
50(5)
634-636.
Reference: p. 634. While critical of poor persona implementation
this academic paper acknowledges that a key intended use of personas in marketing is to understand "customer motivations and buying triggers" by creating a vivid picture of the target customer (supporting D). DOI: https://doi.org/10.1177/154193120605000503